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	<title>Comments on: Weaving a Story — Heavy Rain and Ergon Logos</title>
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	<link>http://spongbros.co.uk/blog/2009/12/22/weaving-a-story-%e2%80%94-heavy-rain-and-ergon-logos/</link>
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		<title>By: The Innocence of Noby Noby Boy, or Why Video Games Need to be Fun &#124;㋼&#124; Super Spong Brothers</title>
		<link>http://spongbros.co.uk/blog/2009/12/22/weaving-a-story-%e2%80%94-heavy-rain-and-ergon-logos/comment-page-1/#comment-300</link>
		<dc:creator>The Innocence of Noby Noby Boy, or Why Video Games Need to be Fun &#124;㋼&#124; Super Spong Brothers</dc:creator>
		<pubDate>Thu, 18 Feb 2010 10:02:56 +0000</pubDate>
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		<description>[...] as I&#8217;ve already spent half a post talking about the latter, it&#8217;s time to examine The Young Man of the Twin [...]</description>
		<content:encoded><![CDATA[<p>[...] as I&#8217;ve already spent half a post talking about the latter, it&#8217;s time to examine The Young Man of the Twin [...]</p>
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		<title>By: peter</title>
		<link>http://spongbros.co.uk/blog/2009/12/22/weaving-a-story-%e2%80%94-heavy-rain-and-ergon-logos/comment-page-1/#comment-297</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Tue, 29 Dec 2009 18:04:42 +0000</pubDate>
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		<description>You know ergon logos looks awesome but I don&#039;t think it is a game. A game really has to have a &#039;win&#039; of sorts. I could see it having psychological applications though. I could see a psychologist putting you in front of a specially constructed kinetic type program and trying to make inferences about your mental state from your choices. A little like interactive ink blots.</description>
		<content:encoded><![CDATA[<p>You know ergon logos looks awesome but I don&#8217;t think it is a game. A game really has to have a &#8216;win&#8217; of sorts. I could see it having psychological applications though. I could see a psychologist putting you in front of a specially constructed kinetic type program and trying to make inferences about your mental state from your choices. A little like interactive ink blots.</p>
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