Zombies!

I’ve noticed something.

Zombies.

There’re a lot of them.

Well, I’ve had an idea to stop them. Bury people with their shoes tied together.

Back in the old days, you could subdue a zombie by giving it some beans to count.

But wait – zombies are getting smarter, aren’t they?

They can probably undo knots or overcome the mighty occult power of beans, now.

Huh.

And there are more types, now, right?

Yeah… fast zombies, big zombies, space zombies, tiny zombies, alien zombies, Christmas zombies, robot zombies, metaphorical zombies, zombie viruses, leader zombies, and most importantly, the animated rotting corpse of your best friend.

Trying to give you some zombie cake.

On fire.

That’s pretty bad.

We can’t stop that many undead.

The nuke you used to stop them is probably what caused so many in the first place.

We have but one option.

Accept zombies into society.

No use putting it off, we can’t just keep blowing them up.

They could be taught basic tasks, and would happily be fed on what the supermarket doesn’t want.

If they keep getting smarter, they could do tasks effectively in groups.

Zombies in the police.

Zombie bus drivers.

Zombie chefs.

Well, maybe not chefs.

Not if we don’t want any more zombie cake.

The point is this – we have to learn to understand each other.

Senseless violence gets us nowhere.

They will only cause a zompocalypse if we provoke them.

You haven’t died.

You don’t know how they feel.

Empathy, man.

The dead deserve a chance at life as much as the living.

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Obsolete

Obsolete

Oh, well. It sure was a fun two weeks.

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First Impressions: Da Capo and MangaGamer

dc01

Well, that didn’t last long.

Less than 24 hours into my period of cutting back on anime expenditures, I managed to spend €49.95 on a single visual novel. It’s a good one, though. At least, it had better be for £44.

For those of you not in the know (and feel free to skip this paragraph if you are), visual novels are like choose-your-own-adventure books, only played on a computer (or a games console, or occasionally a mobile phone) and with illustrations, music and voice acting. Many Japanese visual novels feature a large cast of girls that are nicer and more friendly towards the male lead character than real girls would be to the player, so titles within this popular sub-section of the visual novel market became known as dating simulations, or simply just “dating sim” (or bishōjo game/gal-game in Japan). A shocking amount of these dating sims, in fact, contain pornographic content—nothing that I’d ever be interested in or engage in, you understand. *shifts eyes, clears throat* If a visual novel becomes popular enough, it’ll often get turned into an anime series—popular examples include Air, Higurashi – When They Cry, Fate/stay night and Da Capo.

From the top…

From the top… The opening video arrived in a noticeably compressed format; what you see here is the actual level of quality. The rest of the game's graphics don't suffer from this.

They had a bunch of visual novels on their website, featuring such memorable titles as “Which Girl Should I Choose”, “Shera, My Witch” and “Tasty Shafts”. (I don’t think I really want to know what the heck a tasty Shaft is.) It’s clear to see which audience they’re catering to. Me being me, I took the coward’s option and went for the most mainstream (and most expensive) title that they had available. Da Capo (the original version, not the “Plus Communication” edition or any of the enhanced re-releases) arrived in the form of a 799 megabyte zip file. I tried extracting and re-compressing with 7-Zip, but I got an archive of about 764 megabytes—only slightly too large to fit on a standard CD-R. Still, they could’ve presented it better. The zip file contained just the data files, the opening movie (played automatically upon launch) and a seemingly unrelated “BGI.exe” file that turned out to be the program executable. I had to create a new folder and everything; they didn’t even provide a readme file, let alone a fancy self-extractor.

Who are “they”, I do not hear you ask? Why, they are MangaGamer, a new startup dedicated to translating visual novels into English and releasing them for a fee. Unlike fan translations, they actually give you a copy of the game, pre-translated, so there aren’t any patches to apply and no messages telling us that we are all sons of bitches for not downloading a copy without the copyright holder’s consent.

“But wait,” I do not hear you interrupt. “These MangaGamer translations are professionally produced officially licensed products. Why are you comparing them to lowly fan translations?” Well, the reason is very simple. Now, I don’t claim to have played many visual novels, but the ones that I have experienced are all freely-downloadable fan-translated editions (although many of these were also officially licensed, but, again, that’s another post entirely). And from my first impressions of the English-language Da Capo, MangaGamer’s professional translations do not stand up to the quality of fan translations.

Don’t believe me? Let’s see. Continue reading ‘First Impressions: Da Capo and MangaGamer’

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BREAKING NEWS: gímik To Produce New Series

Kiddy Girl-and

This is big, guys. gímik {sic}, the three-kin anime powerhouse behind such series as Kiddy Grade and UtaKata, are working on a new show. For real, it seems. It’s a spinoff of the aforementioned Kiddy Grade franchise, and it is to be entitled “Kiddy Girl-and”. I kid thee not (pun not intended). Much thanks to my Twitter followers who alerted me of this, and to the Anime News Network for discovering it in the first place. Man, this gives me a great idea for a blog post: a gímik retrospective. Just as soon as I’ve finished watching Gigantic Formula. And, come to think of it, Kiddy Grade itself. I’d better make preparations for a marathon showing…

EDIT: Shiroi Hane, to whom I give credit for promoting gímik awareness across the English-speaking world, has mentioned us on his blog. Wow… *sniff* I’m so moved. Has this blog hit the big time already?

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Cutting Back

I’ve started this blog at the wrong time.

From what I’ve read, a considerable amount of blogging is focused around showing off the various things (or “Stuff”) that one has recently purchased. Sure, their posts are called “reviews” or such, but they really mean “look at how much cash I’ve wasted this time”.

And I’m no different.

But the problem is this. Over the past few months I’ve purchased a whole bunch of stuff that I don’t need. And that’s not taking into account the registration and accommodation fees for the upcoming Aya Revolution convention. This has cost me a significant amount of money, and I have told myself that now is the time to cut back. So, for the foreseeable future, I intend to make no significantly big purchases. This includes games, books, videos and other such entertainment, whilst food is still an acceptable purchase (not that I like to spend much on food). However, I have made a few exceptions to the rule; there are a select few frivolous things that I have convinced myself that I need to purchase upon their release. For personal reference, I’ll stick them in this post:

There. That’s it. No more impulse purchases; just those three things for the next few months. In the case of Air and Kanon, I’m just waiting for RightStuf to have another sale on FUNimation-branded products before I place my pre-order. Wallace & Gromit pre-orders haven’t even opened yet, but when they do, I’ll be one of the first to order a Season Pass.

But that doesn’t leave me with a lot of material to write about here. This isn’t, however, a problem, as I still haven’t checked out much of the stuff I’ve already got, and I did manage to make a couple of pre-orders that haven’t arrived yet before I imposed a budget upon myself. So, whilst I’m figuring out a long-term strategy for this blog, you’ll find me posting about the various things that turn up that I don’t remember buying. Besides, there’s a whole bunch of other topics that I care enough about to write an article on.

In retrospect, this wasn’t really a problem at all. Sorry for getting your expectations up.

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Renewed Beginnings

“Blog about things that you like.” Heh. I’m not sure who originally said that, but it’s good advice. In my case, it’d be better to write a blog about procrastinating.

But yes, subject matter is important. Many blogs languish because of their unfocusedness; niche blogs, while not necessarily raking in the page views, tend to fare much better. Probably. I don’t know; I just made that up. 

Look, the point is, this isn’t my first attempt at keeping up a blog. Earlier attempts of mine have been long abandoned, with the exception of Twitter. I’ve tried explaining Twitter to the Facebook crowd, but they don’t get it. They just see it as nothing more than a status updater. But Twitter is what you make of it, and I use it as a blog. (And, occasionally, a notepad for ideas, but that’s another post.)

Ah… I’ve now reached the halfway point of the blog post and I’m having problems turning my thoughts into coherent prose. Maybe I’m approaching this from the wrong direction. No… that’s rubbish. Cross that out. Right, done. Oh, hey! I can cross things out! That’s brilliant! No, digressing; don’t do that. Just delete it and start again…

Okay. You can see how much I overthink these things. As if it’s all part of some big franchise and I have to ensure that continuity between the different works is kept to a meticulous standard. Anyway, this attempt at a blog is going to be different for two major reasons. The Reason First: I’m paying for the hosting. No more annoying adverts and I have full control over what goes on behind-the-scenes. (Not that I have any significant HTML experience.) The Reason Second: I have help. Recently, my Brother purchased a computer for himself, and I got the idea to set up a blog for the two of us. This way, the Super Spong Brothers (that’s our collective name, if you hadn’t sussed it out) could finally have a meaningful presence on the Internet.

Which brings me back to my initial point: We still haven’t figured out what we’re going to do with this blog. Writing about one’s interests is all well and good, but my interests change every few weeks. My current interests are primarily anime-related; expect posts from me about that in the near future. I’ve no idea what Brother’s got planned, but I look forward to finding out.

So take your seats, ladies and gentlemen, as the curtain rises on our latest endeavour. Who knows where it’ll take us. Who knows if anyone’ll be reading it a year from now.

This is it. We’ve arrived.

Enjoy the show.

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It’s a blog!

Hey, it’s a blog!

Is it about anything, you ask?

It’s about whatever this is, presumably.

Well, I hope it helps.

With what?

I don’t know, try asking yourself that question.

Feeling better?

Anyway, shiny new blog.

Will it go anywhere?

Remember – even the biggest pile of metaphorical pebbles starts with a smaller pile of metaphorical pebbles.

So long as you keep adding metaphorical pebbles.

And more often than not, you end up with a smaller pile, too.

At least this pebble’s here to stay.

Aren’t pebbles great?

They’re far older than any of us.

They were formed deep under the ocean, or in the burning depths of the Earth, or in an explosive volcano eruption.

They have been hundreds of other pebbles before.

They will be more in the future.

After all this, they wash up on the beach, brought by the mighty ocean.

Behind their simplicity is an incredible complexity.

If we find one of these eternal objects, can we really call it ours?

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